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In 15 Seconds Or More Part 1, I covered the three different types of place-based social media. In Part 2, I covered the seven steps in the user engagement path. In this final excerpt of the white paper of the same name (I’ll have to get around to finishing it now!), I’ll cover how place-based social media maps to different digital out-of-home channels.

Not all place-based social media is applicable to all channels. Some channels only have short dwell times or content loops (e.g. gas pumps) while others have longer dwell times and content loops (e.g. bars and events).

A guide to the type of place-based social media best suited to specific digital out of home channels can be seen in Fig 1 below.

Fig.1. Mapping Place-Based Social Media to Channels (Click to enlarge).

For short dwell times, or content slots of a maximum of 15 seconds, I’d recommend using passive place-based social media (e.g. displaying localized Twitter messages about a city, sports/team or news.) Zoom Media and Marketing Sport’s Bites and RMG Networks’ NYTimesToday.com are examples of passive applications built by LocaModa designed to grab attention and inform and/or entertain. True to their passive nature, these applications do not have call to action so do not support any DOOH user interactions.

For longer dwell times and content slots of 15-30 seconds, DOOH networks can use active place-based social media that support user participation features, subject to the capabilities of the DOOH network. As previously described, active place-based social media can be influenced by the DOOH audience but not in real time – either due to limitations of infrastructure or time required by brands/venues to ensure content is adequately filtered, moderated and/or curated. Example applications include trending Twitter topics or changes in existing accounts such as celebrities, to show which celebrities are more or less popular. Such applications can be used in supermarket check-out lines to entertain shoppers as described in this post about LocaModa and PRN.)

For long dwell times and content slots over 30 seconds, DOOH networks can use interactive place-based social media. Interactive applications include real-time Twitter, text/photo-to-screen, real-time polls, and check-ins (e.g. displaying check-in info and tips for services such as Foursquare, Facebook Places or Gowalla). Well designed and inexpensive moderation/curation tools make interactive applications easy to deploy these days.

There are plenty of application examples available via the LocaModa App Store and there will be more examples and information in the white paper which I’m aiming to finish before the end of this month.

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There are few questions that get me as steamed up as “Will smartphones kill DOOH?”

Video didn’t kill the radio star – at least not all of them. TV hasn’t killed Cinema, the web hasn’t killed TV and smartphones will not kill DOOH. All screens are evolving.

Of course as a DOOH advocate, I would say that. And I’d probably add – “Smartphones will compliment DOOH” – but I thought the question deserved being laid to rest once and for all. Here are my top ten reasons why smartphones won’t kill DOOH – EVER:

1. Targeting. Smartphones are not a replacement for advertisers seeking a targeted out of home audience. Advertisers cannot push messages to phones (and good thing too) not only because that would be a bad user experience but also because of the CanSpam Act that legally prevents them doing so (See #2 re Push Notifications).

2. Push Notifications and Geo Targeting is NEVER a solution. The often described use-case where a user is walking past Starbucks, and receives an offer for coffee on their phones (smartphone or otherwise) deserves to be debunked. As mentioned in #1 – messages can’t be pushed to users without their explicit permission/opt-in. If that message is an update inside a smartphone app, not all users will have push notifications enabled, so will be unable to receive updates if the app isn’t running. After receiving more than a couple of offers, how many people do you think will keep that feature on? My guess is that unless the app is capable of mind reading, it’ll be turned off like pop-ups on browsers. (Internet Explorer 6+, Firefox, Opera, Chrome and Safari all block pop-ups by default.)

3. Location-Based Services (LBS) are not the enemy. LBS on smartphones such as Foursquare, Gowalla, Facebook Places are great fun and potentially valuable services for locations. The primary users for these services today are consumers not locations. The LBS companies want to address that, but dealing with thousands of stores is a very different business to dealing with millions of consumers. Some enterprising store managers are adopting LBS applications – offering discounts to mayors etc, but many do not have the time or understanding to properly leverage the power of LBS. DOOH has an important role to play here. DOOH screens are much more likely to be looked after by store managers who see them every day than a profile page on the web. Every time LocaModa displays Foursquare on a venue’s screen, that venue sees increases in user engagement. Consequently, it is much more valuable for the venue to promote their offers on their DOOH screen (perhaps within the DOOH version of their LocaModa Foursquare page).

4. Discovery. Smartphones do not provide a unified media distribution solution for brands and agencies. Apps and ads need to support multiple platforms – Android, iPhone, Symbian, RIM, HP/Palm. Consequently, it’s not easy to get a message to multiple handsets and know that message is going to be seen. Will that message be an iAd or a banner insider a Twitter client? Will the app be available in the Apple app store or Android marketplace? If it is, how will it be discovered? With over 300,000 iPhone applications to choose from, what are the chances that the user will discover and download the app?

5. Availability. Mobility and Availability are different considerations. When consumers are mobile, they typically have a purpose and are less receptive to stopping, getting a phone out of their pockets, and clicking on something to browse or play. In a mobile-mode they are however exposed to DOOH and OOH. Once a person’s mode changes to “dwelling”, they are open to environmental distractions such as menus, posters, DOOH screens etc. Of course many such environments are so unenageing that consumers do start to “self entertain” – read books, newspapers, iPhones etc. BUT that does not mean that the environment has disappeared. If the most entertaining or information-rich screen is not in front of them, the user might have other options, but those options are only attractive if those screens are more readily available than the location’s screens. For example, if a station had no obvious information, a user would most likely wander around for a few minutes seeking it. The act of pulling out a phone, finding an app or website, searching for the right information etc is more than a few clicks away and might be less available that find the information at the location.

6. Locations Are Users Too. DOOH is not just there for audience entertainment, but for information, reduction of perceived wait time, advertising etc. The location can’t replace it’s menu boards with an assumption that all of its customers will have smartphones.

7. The 3 Click Rule. UI designers will often tell you that between 30% to 60% of users abandon a process with every click. To be conservative let’s assume the lower number, that still means you have only 2-3 interactions before you’ve lost most of your users. A smartphone will not satisfy all opportunities to inform or entertain in less 3 interactions – and as long as there are more readily available solutions on DOOH, many people will not seek alternatives.

8. Multi-channel. The smartphone screen isn’t the only screen competing for a user’s attention. With mobile, computers, TVs, cinemas and DOOH, advertisers are taking a multiple channel approach to their messaging. This means that ultimately ALL screens will be connected. Rather than a one size fits all approach, the media landscape is actually becoming more fragemented and micro-targeted as a result. This means that the phone screen is often part of a 360 degree solution – it’s not the entire solution – and neither is DOOH.

9. Attention is the currency. As far as screens go, people are attracted to the most compelling screen that addresses the context of that moment. If a DOOH screen is engaging, the user will notice it, if not, the user might be tempted to play with her iPhone. However, it’s as ridiculous to suggest that smartphones will kill DOOH as it would be to suggest that smartphones will stop people noticing the opposite sex. OK – I accept that most DOOH is not as interesting as the opposite sex – but that isn’t a smartphone problem, it’s a DOOH problem. And size matters – a large attractive screen should be more compelling than a small attractive screen. The challenge, as always, is to ensure the large screen is actually compelling.

10. Only Bad DOOH Will Kill DOOH. This is really repeating #9 but I think it’s worth repeating. The only real threat to DOOH (and it’s a big threat) is bad DOOH.

So the next time anyone suggests that smartphones will kill (or bypass) DOOH, you take your pick from the above answers.

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Example “Trending Celebrities” Place-Based Social Media App

This morning LocaModa announced that we have signed a agreement with Premier Retail Networks, Inc. (PRN) to deliver cross-channel social media on their Checkout TV® Network in supermarkets.

As mentioned in the press release here, PRN and LocaModa will jointly develop a suite of cross-channel ad units designed to enhance customer engagement at checkout by integrating mobile and Web with digital place-based media. PRN’s advertising solutions now include the ability to display filtered, localized social media components with curated user-influenced content and trending topics collected via mobile texts, Twitter and Facebook. The new place-based ad units are measurable and connect PRN’s Checkout TV® Network to mobile phones and social networks. The ad units can be configured to display the most important shopping items according to local customers’ comments. Audiences can participate via mobile phones, Facebook, Twitter or brand Web sites, and see aggregated results on the Checkout TV® Network screens as well as online.

The above screen shots show one example of a place-based social media application that displays the popularity of celebrities trending locally, determined by shopper mobile votes, on-line Facebook votes and changes in the number of fans for celebrity Twitter accounts. In the lower right screen shot, the place based social media ad unit for the Checkout TV Network displays near real-time results on a branded right hand panel of the DOOH screen, complimenting a video ad unit.

What our recent announcements with Posterscope and FUJIFILM Imagetec have in common with today’s news is the tsunami-like demand from brands and agencies for mobile and social media connectivity.

As Cathy Stauffer, PRN executive vice president, market development states in the press release: “Today’s audience enjoys media that is socially connected. LocaModa’s platform helps us create a dialogue between our advertisers and consumers through content displayed on Checkout TV® Network screens in supermarkets that can be continued on other platforms, helping to contribute to even deeper brand engagement.”

Anyone in a media-related business knows that they have to have a good answer when their customers ask them for “mobile and social media solutions.” As challenging as our industry can be (prize for understatement of the day goes to me!), it is telling when influential players across the value chain start to align on the message that “all screens are connected” and a strategy to “make sure we’re connected too.”

Now consumers can enjoy social media in line and on line. Someone should use that as a tag line!

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Although many of the posts here on The Web Outside showcase LocaModa’s finished products, I thought it would be a nice change of pace to pass the baton over to one of our developers and let him shed a bit of light on what goes on behind the scenes here.

Ben, a Platform Architect here at LocaModa, has written a two-part blog post in which he details the asynchronous sending and receiving of messages, as well as synchronous request/response using ActiveMQ and Spring.

Ben will be representing Loca at SXSW, so feel free to pick his brain in person if you’re headed to Austin. (He looks basically like the profile pic above, except in color.) If not, you can always hit him up on Twitter or leave a comment here.

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MediaPost’s Online Media Daily featured a piece this morning highlighting the fact that regular mobile phones (those “which do not have operating systems of offer the same range of functionality as smartphones”) are working to keep up with the likes of  the iPhone and BlackBerry. The article notes that while “feature phones” are slowly losing ground to smartphones, they still hold a strong lead in market share – 72%.

So we’d like to use this opportunity as a reminder to those looking to add interactivity to their digital out of home campaign: no smartphones, no custom apps, no true OS? No problem. All you need to interact with the LocaModa platform is a text messaging plan (US only…for now).

LocaModa's test cell phones. Shown with original iMac puck mouse to illustrate age of technology.

I’ll admit that the majority of LocaModa employees have iPhones (with a BlackBerry or two in the mix). But that doesn’t mean we don’t build our platform with universal compatibility in mind. We even have a few feature phones sitting around the office for testing.

Sure, writing a custom app (like Jumbli for the iPhone) to integrate into your DOOH campaign will enhance some interactive experience, perhaps providing revenue opportunities and – of course – plenty of buzz. But when it comes down to it, the good ol’ text or photo message is all you need to extend your interactive media to audiences beyond the web.

Above, LocaModa’s test cell phones. Shown with original iMac puck mouse to illustrate age of technology.

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