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Archive for March, 2010

We’ve teamed up with AT&T (and their agencies, of course) to launch a place-based extension of the Title Tweets campaign in 850 bars in key markets nationwide. We’ll be running trending match-ups throughout the tourney, so whether you’re pulling an Obama and have Kansas winning it all, or a sucker like me, who (for reasons unknown) is putting her faith in Syracuse… you can make your voice heard in a bar near you!

The screen below was spotted at the Dog Ear Tavern in NYC.

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A few weeks ago, Stephen Randall wrote a guest post outlining why location-based services are important for place-based screens. As SXSW approaches, it seems the right time to turn the tables and explore why place-based screens are important for location-based services.

Both Foursquare and Gowalla are shining their shoes and pulling out all the slickest new features in anticipation of SX, and tech blogs are having a comparathon field day. One of the biggest points of distinction has historically* been how each service handles the accuracy and truth of check-ins: the “were you actually there?” issue. (*Note that “historically” is used relatively here; we’re talking on an early adopter time spectrum.)

Sure, Foursquare has been fairly heavily criticized for their lack of lockdown on whether or not users “cheat,” while Gowalla has been getting slammed for being almost too strict, in that GPS unreliability has made check-ins difficult even if a user is actually in the location s/he claims.

Solutions have been tossed around (QR codes, for one), but in the end, the anxiety over the issue has seemed to fizzle somewhat as cool new features have stolen some of the limelight (and thankfully lightened the mood a bit). Foursquare’s growing partner list (disclaimer: LocaModa is on there), ever-expanding badge arsenal, and real-live Foursquare tourney (yep, the actual playground game) at SX are rightfully gaining the attention they deserve, while Gowalla’s move to turn virtual items into real world prizes proves a similar playful take on the “simulacra become fleshy” motif (as one example, virtual tacos can be cashed in for the real deal at taco trucks around the festival).

With the focus back where it should be – on the fun, gaming aspect and not the “gaming the system” aspect, it makes sense to turn to place-based screens to both provide a social display for a location-based service, while also quietly taking much of the steam out of the “were you really here?” issue.

As Stephen discusses in his original post, place-based screens serve as a “user-generated marketing tool for the venue,” allowing patrons to send in tweets and txts that can be displayed alongside check-ins and tips. Venue messaging is showcased in the venue itself, not just on individual handsets, making the interactions from users on-site far more relevant if they’re actually there. Chatting about the Free Beer for the Mayor special if you’re not actually at the bar is just, well, kinda sad.

Sure, this doesn’t solve a technical issue, but it certainly solves a social one.
And isn’t that the point?

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Edited to add: To toss a bit more fuel into fire, if a more technical solution was desired by a venue, that’s easy icing for a place-based DOOH platform. Locations can display in-venue deals with custom location codes (advertised on screen) that expire after an hour or day, giving an added incentive to the patrons actually there to take advantage of them. Look for an upcoming post on additional technical solutions using place-based networks.

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Although many of the posts here on The Web Outside showcase LocaModa’s finished products, I thought it would be a nice change of pace to pass the baton over to one of our developers and let him shed a bit of light on what goes on behind the scenes here.

Ben, a Platform Architect here at LocaModa, has written a two-part blog post in which he details the asynchronous sending and receiving of messages, as well as synchronous request/response using ActiveMQ and Spring.

Ben will be representing Loca at SXSW, so feel free to pick his brain in person if you’re headed to Austin. (He looks basically like the profile pic above, except in color.) If not, you can always hit him up on Twitter or leave a comment here.

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DOOH Tipping PointBecause LocaModa CEO Stephen Randall just isn’t busy enough, he recently authored two new white papers that speak expressly to the DOOH market, but simultaneously address a broader scope of place-based and interactive media issues as well.

These two white papers are available for free full download below.

Increasing the Value of a Digital Out of Home Network Via Metcalfe’s Law

Metcalfe’s law states that the value of a network is the square of its connected users (n2). DOOH networks, being typically single hub and spoke designs, fail to leverage the potential network effect of Metcalfe’s law and are consequently failing to maximize their value to locations, advertisers or end users.

The Digital Out of Home Tipping Point

Lessons can be learned from the web and the mobile industry to help Digital Out of Home reach its “tipping point.” Those lessons reinforce that media needs to be more measurable and more engaging, and networks need to offer less friction to brands and agencies wishing to reach their audiences across multiple channels.

The full collection of LocaModa White Papers is available on our site.

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LocaModa & Foursquare do Vegas!

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Full story on Mashable. More pics on Vimeo page via HighHolburn.

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