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Posts Tagged ‘place-based media’

Taking content designed for a desk-based user experience and displaying it on a place-based screen meant for an audience more than 10 feet away is stupid a common mistake made by many DOOH practitioners.

A good real-time social feed for events or venues needs to:

a) Attract attention
b) Sustain interest
c) Be easily readable by the entire intended audience.

I’d like to address these points using a real example of a feed used at one of our very own industry’s key events, last weeks DPAA Media Summit event in NYC (which I wrote about here).

The screen shot below (taken from my Hootsuite setup) is similar to the initial experience that greeted me on a Twitter screen at last week’s DPAA event. I was sitting a third of the way from the front, in an audience of around 400 people.

There are good reasons why that type of design is not great for an event-based or digital out-of-home application.

While it was well placed to attract attention, being on stage, the execution was poor in relation to it’s ability to sustain interest (which I’ll come back to) and it completely failed with regards to its ability to be read by most of the audience.

I tweeted that I couldn’t read the tweets.

As the tweets shuffled up, the new (attention grabbing) message only commanded around 15% of the screens’ real estate. Not only is that insufficient real estate to grab and keep an audience’s attention, but it’s also competing with 5 other older messages, commanding around 85% of the screen, with the same weight as the new message.

To the credit of the person managing the DPAA’s Twitter screen, they noticed my message and responded by decreasing the number of tweets to 3.

That was an improvement but it didn’t solve the problem.

From the screen shot below (again taken from Hootsuite, not from the DPAA screen, but in any case, similar in structure to the DPAA Twitter screen experience) you can see that the attention grabbing new message now has around 30% of the screen real estate. This is better but it’s still competing with 2 other messages, equally weighted, and commanding about 70% of the screen.

Sustaining an audience’s attention is not only related to content and graphics it’s also related to the predicability of the program or timeline. For example, a news ticker may grab initial interest, but after a few seconds, it’s crawl becomes predicable.

The human brain is designed to pay most attention to the newest movement and sound. Long ago, those changes in movement or sound might have been life threatening. Once we recognize the movements, we can process them and, if they are not life threatening, we tune them out. (That’s why we don’t notice the continuous hum of an air conditioning system until it’s turned off.)

That might be good for our safety but not for DOOH applications.

The screen shot below shows a LocaModa Twitter screen. The difference is hopefully obvious. It’s been designed (and patented) specifically for venue and event screens, is attention grabbing, attention sustaining, easy to assimilate by the entire audience and fun.

The newest message is displayed almost full screen for a few seconds (enough time to notice and assimilate the content) commanding at least 75% of the screen real estate, then it settles into a dominant screen position.

The new message default configuration is the inverse of older messages - new messages typically set to a dark font on a light background. Older messages are smaller, and typically set to a light font on a dark background. Whilst readable, older messages are designed to NOT compete with the new message - they are really used to convoy the flow of messages and activity rather than give them equal status and weight to the new message.

The messages deliberately do not have a predictable movement - they jostle to find their right screen position based on their size and that also provides a sustainably engaging experience for the entire audience, not just the front row.

Less is more.

Big is beautiful.

Content is king - if you can see it.

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The DOOH Audience Is mobile so it’s really important that as DOOH practitioners, we understand our audience’s mobile behavior before we get seduced into investing/designing in sexy mobile technologies. But with our ADD generation, often limited to 140 characters, the mobile UX is frequently an afterthought.

Apple, and before them Nokia, really understand (or understood in the case of Nokia) what mobility meant BEFORE designing mobile solutions.

When we humans are mobile, our experience is often focused on an activity that, if interrupted, stops our mobility in its tracks. We could be walking, driving, playing, shopping etc and if interrupted, that interruption better be for a good reason.

A mobile app (ignoring how it’s discovered) should ideally complement a dominant mobile activity. But if it has to interrupt mobile behavior, it has to offer a compelling enough reason for the user to break away from that activity.

As a designer of a mobile experience, if you don’t think about how, when and why an interrupt-driven message will and can be received, you will almost certainly fail.

Is your user standing in line, pushing a shopping cart, carrying a bag, driving, drinking, watching a concert? How much dwell time do they have to notice, act, react, interact? In many cases, the answer is 15-60 SECONDS (see this post on how UX maps to different types of locations and engagement models).

Now work out if your shiny new smartphone app, NFC app, QR code or text messaging CTA are worthy of interrupting your audience. Now sanity-check that your execution includes giving the user enough time AND benefit (e.g. “The 3Fs” Fun, Fame and Fortune, also covered in the above linked post) to engage.

I hope this interruption to your daily reading was worth while. If it was, please Tweet about it. It is wasn’t, I guess I’ve proven a point - because if it’s not even worth your while to click on a simple Twitter icon, how sobering is it to think about engaging your users?

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Well, the start of Q4’11 has been really hectic.

Not only were we honored to be participating at the Robin Hood event with Black Eyed Peas in Central Park, but we were also chosen to be the interactive social platform behind a launch campaign for South Park’s new series which kicked off yesterday in New York’s Times Square.

Times Square visitors could create a South Park avatar of themselves at an interactive kiosk, and then see their avatar displayed live alongside real time tweets (hashtagged SOUTHPARK) on the famous MTV/Viacom screen in Times Square.

And of course, unless you were asleep, yesterday also marked the announcement of the much anticipated iPhone5 ahem iPhone4s.

Place-based social media is ALL ABOUT CAPTURING THE MOMENT AND LETTING THE AUDIENCE ENGAGE, so the last photo in the set here just about sums it up. A tweet proclaims “The iPhone4s killed Kenny”.

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Click picture to enlarge

Not all screens are created equal. I’m not talking about the whiz-bang of 3D or electronic ink, or flexible LEDs or other tantalizing technologies. I’m talking about the connective tissue that relentlessly reduces the friction for media to find a screen near you.

The money is in the HOW and WHO controls the access rights for media to find us.

On private screens, such as PCs or mobile screens, users’ access to media is broadly via search or browsing links - in other words it’s driven by a user’s INTENT. A marketer cannot force their way in front of a user’s face without hoping to influence their intent or be paying (e.g. Google or Facebook) for the results of their intent.

On a public screen, such as a place-based digital screen, access to media is broadly via a user’s “MOBILE CONTEXT” - mobile in this sense is not a technology but a behavior - shopping, meeting, traveling, drinking, waiting etc. Subject to a user’s mobile context, marketers can force their way in front of the user’s face BUT that does not give them permission to go any further. There is no automatic path (push) to a user. The user has to have the intent to pull the marketer’s message in.

Connecting these two paradigms; intent-based screens to mobile-context-based screens is how to unleash the latent value in the DOOH ecosystem.

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Scan to see if this QR is BS

After more than 15 years in mobile technology, it’s easy to notice a pattern where a mobile acronym is sometimes promoted as if it was a cure for cancer. Result? Unmet expectations and a sense that mobile is hyped - or simply doesn’t work.

I’ve just read an article in Retail Customer Experience about the use of QR codes in DOOH and have to call out the simple and glaring fact that it’s complete BS.

I hope that the technology was misunderstood rather than being hyped - but it’s still a problem for folks in DOOH pitching anything “mobile” as it can only confuse or disappoint customers who might now expect something from QR codes that they will never get.

In layman’s terms, a QR code (QR stands for Quick Response) is simply a method of getting a webpage’s url from a static object like a poster, to a user. They’re cool for sure, but according to the article, QR codes now have interactive, 2-way, location-based qualities.

Claim #1:(In relation to the company’s QR application.) “And since the phone is aware of location and who you are and the time and the weather and the city you’re in, we can actually send very specific location-based information to that particular user.”

Why Claim #1 is BS: Even when a phone is aware of your location, applications don’t automatically get that information. Even when applications have access to local/personal information, the user has to agree to that information being accessed.

Claim #2: Kombi and EnQii showcased the ability for their app to “announce” to a store that an individual consumer is approaching, “and have that influence what’s happening on the digital screens in the store and have the screens be able to push back to the phone synchronized offers,” turning the consumer’s smart phone into “an intimate interaction device.”

Why Claim 2 is BS: This is nothing to do with QR codes, is really misleading and is illegal without the users explicit permission. I wrote about this in my post Minority Report Is Not The future Of Advertising.

Claim #3: Now retailers and marketers will be able to use rule-based, one-on-one communications with the consumer that is based on knowing, not guessing, who the consumer is, where they are and what they need, while also using the correct language, lifestyle imagery and loyalty discount if applicable, Eisenhauer says.

Why Claim #3 is BS: There is no way of knowing WHO the user is simply via a QR code being scanned. The user needs to opt-in to a promotion and give permission to the marketer to user their info.

In my humble opinion, a QR code might be a sexier way to promote an URL but it is not A two-way integration of digital signage and mobile (which was the title of the post).

QR codes and DOOH might not even be good bedfellows: When used in DOOH, a QR code requires a fair amount of time and real-estate on a screen - because the user needs to see (and be close enough to scan), recognize and be motivated to scan the code - and have a phone and application capable of scanning the code. Allow at least 30 seconds for that process (See my post, 15-seconds-or-more-part-2 on the place-based mobile user experience). A simple url can be equally tracked and would need no more than 5-10 seconds to read and remember.

Now don’t get be wrong - I love these technologies - but I spend a reasonable portion of most client meetings undoing hype and clarifying misinformation.

Bottom line - it’s might be cool to scan a QR code, visit a website on your phone, wave it around at your friends or show it to the person on the register to redeem an offer. But sometimes it’s easier for the marketer to display Go To WWW.WEBSITE.COM/OFFER to get your offer.

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