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Posts Tagged ‘Interactive Media Platform’

Companies using social media to connect to people and places need to support the multiple tools and methods that their audiences use. However, if you were to ask 10 media savvy users how they send an update with a photo attachment, you’d probably get more than 10 answers.

LocaModa now supports even more interaction models via mobile or web using email, txt, Twitter and more….

For example, we support all the strange things that mobile phone email clients do, such as unusual MIME structures, or including the numeric mumbo-jumo that many carriers have implemented and include in their email subject lines. So friendly.

If a message includes a URL or short URL which looks like it might point to an image, we can display that image (assuming the message passes our filters and the image is moderated).

We also support a whole host of photo sharing apps on Twitter clients including yFrog (which also supports video), TwitPic, Lockerz, TweetPhoto, Instagram, img.ly, Lightbox and can display JPEG, PNG, BMP, TIFF and GIF images.

We also get requests from customers that want their audiences to be able to email directly to local screens. Every LocaModa-enabled screen has a unique address such as JOESBAR. This address can also be used as an email address for example [email protected]. In this case, any text in the email’s subject line can be copied into the body of the Wiffiti message. That method can also be used to email a photo to a screen, with the photo’s caption being the email subject line.

Some of this might seem a little geeky, but we now enable networks with over 30,000 venues and our platform has also enabled 80,000 Wiffiti screens for events, as well schools and churches, so we’ve given up being surprised by what our customers want to do with our platform.

If there’s a feature that you want and we don’t support, we’d be happy to consider it for our roadmap (but if it’s too esoteric you might need to bring your checkbook!).

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Taking content designed for a desk-based user experience and displaying it on a place-based screen meant for an audience more than 10 feet away is stupid a common mistake made by many DOOH practitioners.

A good real-time social feed for events or venues needs to:

a) Attract attention
b) Sustain interest
c) Be easily readable by the entire intended audience.

I’d like to address these points using a real example of a feed used at one of our very own industry’s key events, last weeks DPAA Media Summit event in NYC (which I wrote about here).

The screen shot below (taken from my Hootsuite setup) is similar to the initial experience that greeted me on a Twitter screen at last week’s DPAA event. I was sitting a third of the way from the front, in an audience of around 400 people.

There are good reasons why that type of design is not great for an event-based or digital out-of-home application.

While it was well placed to attract attention, being on stage, the execution was poor in relation to it’s ability to sustain interest (which I’ll come back to) and it completely failed with regards to its ability to be read by most of the audience.

I tweeted that I couldn’t read the tweets.

As the tweets shuffled up, the new (attention grabbing) message only commanded around 15% of the screens’ real estate. Not only is that insufficient real estate to grab and keep an audience’s attention, but it’s also competing with 5 other older messages, commanding around 85% of the screen, with the same weight as the new message.

To the credit of the person managing the DPAA’s Twitter screen, they noticed my message and responded by decreasing the number of tweets to 3.

That was an improvement but it didn’t solve the problem.

From the screen shot below (again taken from Hootsuite, not from the DPAA screen, but in any case, similar in structure to the DPAA Twitter screen experience) you can see that the attention grabbing new message now has around 30% of the screen real estate. This is better but it’s still competing with 2 other messages, equally weighted, and commanding about 70% of the screen.

Sustaining an audience’s attention is not only related to content and graphics it’s also related to the predicability of the program or timeline. For example, a news ticker may grab initial interest, but after a few seconds, it’s crawl becomes predicable.

The human brain is designed to pay most attention to the newest movement and sound. Long ago, those changes in movement or sound might have been life threatening. Once we recognize the movements, we can process them and, if they are not life threatening, we tune them out. (That’s why we don’t notice the continuous hum of an air conditioning system until it’s turned off.)

That might be good for our safety but not for DOOH applications.

The screen shot below shows a LocaModa Twitter screen. The difference is hopefully obvious. It’s been designed (and patented) specifically for venue and event screens, is attention grabbing, attention sustaining, easy to assimilate by the entire audience and fun.

The newest message is displayed almost full screen for a few seconds (enough time to notice and assimilate the content) commanding at least 75% of the screen real estate, then it settles into a dominant screen position.

The new message default configuration is the inverse of older messages - new messages typically set to a dark font on a light background. Older messages are smaller, and typically set to a light font on a dark background. Whilst readable, older messages are designed to NOT compete with the new message - they are really used to convoy the flow of messages and activity rather than give them equal status and weight to the new message.

The messages deliberately do not have a predictable movement - they jostle to find their right screen position based on their size and that also provides a sustainably engaging experience for the entire audience, not just the front row.

Less is more.

Big is beautiful.

Content is king - if you can see it.

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The DOOH Audience Is mobile so it’s really important that as DOOH practitioners, we understand our audience’s mobile behavior before we get seduced into investing/designing in sexy mobile technologies. But with our ADD generation, often limited to 140 characters, the mobile UX is frequently an afterthought.

Apple, and before them Nokia, really understand (or understood in the case of Nokia) what mobility meant BEFORE designing mobile solutions.

When we humans are mobile, our experience is often focused on an activity that, if interrupted, stops our mobility in its tracks. We could be walking, driving, playing, shopping etc and if interrupted, that interruption better be for a good reason.

A mobile app (ignoring how it’s discovered) should ideally complement a dominant mobile activity. But if it has to interrupt mobile behavior, it has to offer a compelling enough reason for the user to break away from that activity.

As a designer of a mobile experience, if you don’t think about how, when and why an interrupt-driven message will and can be received, you will almost certainly fail.

Is your user standing in line, pushing a shopping cart, carrying a bag, driving, drinking, watching a concert? How much dwell time do they have to notice, act, react, interact? In many cases, the answer is 15-60 SECONDS (see this post on how UX maps to different types of locations and engagement models).

Now work out if your shiny new smartphone app, NFC app, QR code or text messaging CTA are worthy of interrupting your audience. Now sanity-check that your execution includes giving the user enough time AND benefit (e.g. “The 3Fs” Fun, Fame and Fortune, also covered in the above linked post) to engage.

I hope this interruption to your daily reading was worth while. If it was, please Tweet about it. It is wasn’t, I guess I’ve proven a point - because if it’s not even worth your while to click on a simple Twitter icon, how sobering is it to think about engaging your users?

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The integration of place-based media with mobile and social technologies is consistently in the top five predictions for the future of our industry. Yet very few companies have wrestled with the realities of integrating these technologies at scale.

Even the simplest social media application can trip up inexperienced companies hoping to leverage user-generated content or streams publicly.

For example, a user might be delighted to check-in to a place using a location-based service such as Foursquare and receive “offers nearby” but the location owner will not be so happy!

Similarly, Tweets that can be displayed on a location’s screen should not have URLs that can’t be clicked on, multiple retweets of the same message or messages that are offensive.

Place-based versions of such apps have to benefit the location as well as the consumer - for example, only displaying appropriate offers for the specific location and displaying filtered and localized tweets.

Solving such problems for single locations is waaaay easier than solving the problem for 100’s or 1,000’s of venues, each with different engagement rules – but all expecting real time media and responsiveness.

At this years Digital Signage Expo, in Las Vegas, Feb 22-25th, LocaModa will be releasing LocaModa 4.0 which builds on our company’s experience delivering the world’s first place-based versions of Twitter, Facebook Places and Foursquare for global brands, place-based networks and advertising agencies. And as you might expect, it specifically addresses the above challenges for licensees with a few venues or a few thousand venues to manage.

LocaModa’s booth is 1032. We hope to see you there!

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Thanks to our partners Fujifilm Imagetec for this great photo of LocaModa’s Foursquare and Twitter in Japan.

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