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Posts Tagged ‘Times Square’

According to the Oxford English Dictionary, a selfie is “a photograph that one has taken of oneself, typically one taken with a smartphone or webcam and uploaded to a social media website.”

Now the very nature of the “look at me” selfie is being leveraged as a strategic tool that OOH networks are using to help drive awareness for their screens. This is an engagement STRATEGY not a campaign. Designed to be attention grabbing and improve engagement for Cemusa, #TSQselfie enables advertisers to skin the application and be part of the consumer dialog in New York City’s busiest intersection.

As our very own Mr Beauchamp said in today’s press release “#TSQSelfie application enables Cemusa screens to be even more engaging for pedestrians, and therefore more valuable to brands and agencies. It has the perfect balance of fun and fame to get pedestrians noticing and participating.”

Expect to see more OOH networks working on similar strategic initiatives to drive engagement and therefore value.

The application runs for 30 seconds every 5 minutes, 24/7 across 20 screens on 10 Cemusa newsstands in Times Square.

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LocaModa today launched an innovative campaign with Gap that connects the brand’s fans to the MTV 44.5 screen in Times Square.

LocaModa pioneered and patented the connection between the social web and social places and this is just one of many applications we’re proud to be involved with. As is sometimes the case, (when brands want a one-stop shop for multi-screen engagement) we’re managing every aspect of the user experience including management of the brand’s Twitter and facebook accounts, as well as the Times Sq billboard.

One of the aspects we’ve focused on in this campaign is to make the brand’s engagement with the user even more connected.

The onramp to the engagement is when the user tweets #BeYourOwnT with a photo of themselves. Other than excluding the expected dubious submissions (inc. promos or inappropriate content) it’s as easy as it it gets.

Submitted photo’s get moderated then queued up to be posted for 10 minutes every hour. When a user’s photo’s goes live, a camera captures the real time event and posts it to a photo albumn on Gap’s official facebook page. The user’s photo also dynamically becomes part of the brand’s mosaic “T” at the end of every loop.

The brand tweets back to the user that their photo has been posted and is now available on facebook to be tagged and shared.

This is a nice way to directly thank your fans (and by the way, the brand doesn’t send the same message to every fan – we’ve been sensitive to maintain the brand’s voice and authenticity throughout the experience).

The entire end-to-end platform and experience is provided without any additional hardware requirements on the DOOH screens/networks or brand. Got an Internet connection, great, lets go. So again, being agnostic about the DOOH OS, players etc, makes these applications cost effective, efficient, scalable and repeatable solutions.

Expect similar executions to be rolling out in retail – this is marketing (DOOH is not just about Ad networks folks).

We’ll follow up post campaign with some stats – but suffice to say, in just the first few hours of the campaign, there’s been an immediate rise in brand likes, and a veritable love fest for the fame and fun in what we call the 3Fs of brand engagement (Fortune, being the the 3rd “F”).

Having just returned from the OAAA in Miami, I note that DOOH + Social/Mobile is really gaining traction and is talked up at every event and presentation. The many war wounds we’ve got from being first (those arrows can hurt) are starting to pay off. So I’d be remiss then if I didn’t tip my hat to some of the companies that I think we’ve inspired to do similar programs.

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Well, the start of Q4’11 has been really hectic.

Not only were we honored to be participating at the Robin Hood event with Black Eyed Peas in Central Park, but we were also chosen to be the interactive social platform behind a launch campaign for South Park’s new series which kicked off yesterday in New York’s Times Square.

Times Square visitors could create a South Park avatar of themselves at an interactive kiosk, and then see their avatar displayed live alongside real time tweets (hashtagged SOUTHPARK) on the famous MTV/Viacom screen in Times Square.

And of course, unless you were asleep, yesterday also marked the announcement of the much anticipated iPhone5 ahem iPhone4s.

Place-based social media is ALL ABOUT CAPTURING THE MOMENT AND LETTING THE AUDIENCE ENGAGE, so the last photo in the set here just about sums it up. A tweet proclaims “The iPhone4s killed Kenny”.

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Nearly two years ago (Feb 2008), LocaModa launched Jumbli – a mobile and web based word game that was the first cross-channel game to use DOOH and Facebook. Today, Jumbli is still going strong on over 1,000 U.S. bar and cafe screens and in Times Square.

When we launched the game, the first sponsor was AT&T and during their sponsored month, we saw over 300,000 plays and reported that the top “interactive cities” (measured by the percentage of total mobile plays) were: LA 18%, Boston (17%), New York City (17%), and Chicago (10%).

That’s old news – but hang in there… We have Jumbli running on a loop on one of the screens at Loca HQ, and it’s surprising that people are still playing the game (90% via Facebook) from all corners of the world and at all times of the day and night.

Just how much time are the top players spending on Jumbli? As you can see from the above table (click to enlarge), the top player has so far spent the equivalent of 48 days of continuous play!

That’s a lot of time for a word game invented for DOOH screens.

More interesting info on Jumbli can be seen from the Facebook demographic data above (again, click to enlarge) which tells us that outside of USA, Philippines is the top country, then UK. And the top cities are Makati Quezon City and Jakarta, followed by New York. Well that was unexpected!

By the way – KenRandall, ranked #9 in the Jumbli top 10, is my Dad, and now I know he spends way too much time most mornings (from London) being distracted by Jumbli. 28 days to be precise!

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Yesterday, I addressed the difficulty in pinning down metrics for place-based cross-channel campaigns like Vans Be Here.

We can all agree that we’re scrabbling on slippery ground when it comes to crunching numbers. So what do we do about it?

First, locate the reward.

For this campaign, the real payoff for the user is grabbing a snapshot of their photo (or text message) displayed on Viacom’s iconic Jumbotron in Times Square and sharing it with friends.

Now make this step as simple as possible for the user. (In this example, we send them an email with a direct link to their ‘moment,’ and we allow them to spread the photo with a single click.)

Direct Link:
direct link

Upon clicking the “Snapshot” button:

snapshot

But, what is this interaction exactly?
How do we account for this?; rather, how do we ‘count’ this?

Well, the tricky thing is that this interaction starts with a unique user’s single click, but the real fruit falls when the snapshot is shared. For simplicity’s sake, let’s say the average # of connections for this one user is 126 (the current average # of followers for Twitter users, which seems fair in respect to The Dunbar Number).

So does this count as 1 click and 126 impressions?
Not quite.

What about the out-of-home component? How many eyeballs saw this photo in Times Square? How many people did it affect (passively, subconsciously)?; How many were actually stirred to effect (actively sending in their photo, too)?

Well, if we take into consideration that 1.6 million people pass through Times Square each day (and 500,000 gather there on NYE), then we’ve clearly thrown an exponent into the mix here (though actual computations here are flimsy at best). [src]

A campaign like this must be understood as tracking ‘interaction bundles’ rather than simply impressions or clicks (at the risk of muddying the already murky waters of digital out-of-home vocabulary). The only way to give meaning to numbers here is to qualify rather than quantify:

* Define your verbs (click, txt, view, visit, watch, write, submit, photograph, playback, share, embed)
* Assign worth (find the ‘fruit’)
* Construct goals around collecting as much of this fruit as possible (in this case, getting as many users as possible to share their image with their friends).

Not done yet.

Now calculate the out-of-home spreadability and brand identification piece that’s happening here on a much larger scale than any subset of active users could ever proliferate (no matter how much you subscribe to The Law of the Few).

We end up with a results overview that should remain focused on the brand awareness component, but should also give due credence to the rich ‘interaction bundles’ of the superuser (one who actually employs at least three of these verbs- e.g. visits the site, sees the billboard, sends in content, gets a snapshot, and shares among his social graph).

Have I made you nostalgic for the days of banner ads yet?

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