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Posts Tagged ‘location-based’

Taking content designed for a desk-based user experience and displaying it on a place-based screen meant for an audience more than 10 feet away is stupid a common mistake made by many DOOH practitioners.

A good real-time social feed for events or venues needs to:

a) Attract attention
b) Sustain interest
c) Be easily readable by the entire intended audience.

I’d like to address these points using a real example of a feed used at one of our very own industry’s key events, last weeks DPAA Media Summit event in NYC (which I wrote about here).

The screen shot below (taken from my Hootsuite setup) is similar to the initial experience that greeted me on a Twitter screen at last week’s DPAA event. I was sitting a third of the way from the front, in an audience of around 400 people.

There are good reasons why that type of design is not great for an event-based or digital out-of-home application.

While it was well placed to attract attention, being on stage, the execution was poor in relation to it’s ability to sustain interest (which I’ll come back to) and it completely failed with regards to its ability to be read by most of the audience.

I tweeted that I couldn’t read the tweets.

As the tweets shuffled up, the new (attention grabbing) message only commanded around 15% of the screens’ real estate. Not only is that insufficient real estate to grab and keep an audience’s attention, but it’s also competing with 5 other older messages, commanding around 85% of the screen, with the same weight as the new message.

To the credit of the person managing the DPAA’s Twitter screen, they noticed my message and responded by decreasing the number of tweets to 3.

That was an improvement but it didn’t solve the problem.

From the screen shot below (again taken from Hootsuite, not from the DPAA screen, but in any case, similar in structure to the DPAA Twitter screen experience) you can see that the attention grabbing new message now has around 30% of the screen real estate. This is better but it’s still competing with 2 other messages, equally weighted, and commanding about 70% of the screen.

Sustaining an audience’s attention is not only related to content and graphics it’s also related to the predicability of the program or timeline. For example, a news ticker may grab initial interest, but after a few seconds, it’s crawl becomes predicable.

The human brain is designed to pay most attention to the newest movement and sound. Long ago, those changes in movement or sound might have been life threatening. Once we recognize the movements, we can process them and, if they are not life threatening, we tune them out. (That’s why we don’t notice the continuous hum of an air conditioning system until it’s turned off.)

That might be good for our safety but not for DOOH applications.

The screen shot below shows a LocaModa Twitter screen. The difference is hopefully obvious. It’s been designed (and patented) specifically for venue and event screens, is attention grabbing, attention sustaining, easy to assimilate by the entire audience and fun.

The newest message is displayed almost full screen for a few seconds (enough time to notice and assimilate the content) commanding at least 75% of the screen real estate, then it settles into a dominant screen position.

The new message default configuration is the inverse of older messages - new messages typically set to a dark font on a light background. Older messages are smaller, and typically set to a light font on a dark background. Whilst readable, older messages are designed to NOT compete with the new message - they are really used to convoy the flow of messages and activity rather than give them equal status and weight to the new message.

The messages deliberately do not have a predictable movement - they jostle to find their right screen position based on their size and that also provides a sustainably engaging experience for the entire audience, not just the front row.

Less is more.

Big is beautiful.

Content is king - if you can see it.

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I spent most of Monday at the DS Investors Conference and most of Wednesday at the DPAA 2011 Digital Media Summit.

What was notable at both events was that almost every speaker talked about leveraging the connection between DOOH screens and their mobile audience, multi-channel strategies and leveraging mobile and social media technologies.

What was different this week was that this buzz was not limited to the “interactive tent” - it was center stage. What used to be a lonely platform for way-too-early entrepreneurs and evangelists like me, is now well and truly an accepted part of our agenda.

I’m not convinced that every speaker at the conferences was “eating their own dog food” but I can’t gripe - obviously we still have some way to go, but at least the entire industry is talking about it.

There are various stages in the maturation of a digital market, and in my opinion, we’ve reached the end of the beginning.

Borrowed from an earlier Gartner paper, what I touched on in The DOOH Slope of Enlightenment suggests that digital markets move through various stages staring with a “Peak of Inflated Expectations” where the market experiences a fool’s gold rush and invariably early adopters pay the price for being early. The market then moves through a downward trend where it adjusts to a “Trough of Disillusionment” and finally it reaches a point where companies actually release products that exceed users’ expectations. At that point, the market can start to move up the “Slope of Enlightenment.”

As the web evolved from digital brochureware, so too are DOOH screens finally being forced to be more than slideware. Some are and many more will be more connected, more engaging and, as a result, more valuable.

Judging not only from the majority of speakers’ inclusion of all things mobile and social, but also the stream of Tweets from users at both events and even the inclusion of a Twitter screen at the DPAA event - I would say we are at the end of the beginning of DOOH. We are standing at the beginning of the Slope of Enlightenment.

Do you agree?

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The DOOH Audience Is mobile so it’s really important that as DOOH practitioners, we understand our audience’s mobile behavior before we get seduced into investing/designing in sexy mobile technologies. But with our ADD generation, often limited to 140 characters, the mobile UX is frequently an afterthought.

Apple, and before them Nokia, really understand (or understood in the case of Nokia) what mobility meant BEFORE designing mobile solutions.

When we humans are mobile, our experience is often focused on an activity that, if interrupted, stops our mobility in its tracks. We could be walking, driving, playing, shopping etc and if interrupted, that interruption better be for a good reason.

A mobile app (ignoring how it’s discovered) should ideally complement a dominant mobile activity. But if it has to interrupt mobile behavior, it has to offer a compelling enough reason for the user to break away from that activity.

As a designer of a mobile experience, if you don’t think about how, when and why an interrupt-driven message will and can be received, you will almost certainly fail.

Is your user standing in line, pushing a shopping cart, carrying a bag, driving, drinking, watching a concert? How much dwell time do they have to notice, act, react, interact? In many cases, the answer is 15-60 SECONDS (see this post on how UX maps to different types of locations and engagement models).

Now work out if your shiny new smartphone app, NFC app, QR code or text messaging CTA are worthy of interrupting your audience. Now sanity-check that your execution includes giving the user enough time AND benefit (e.g. “The 3Fs” Fun, Fame and Fortune, also covered in the above linked post) to engage.

I hope this interruption to your daily reading was worth while. If it was, please Tweet about it. It is wasn’t, I guess I’ve proven a point - because if it’s not even worth your while to click on a simple Twitter icon, how sobering is it to think about engaging your users?

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Well, the start of Q4’11 has been really hectic.

Not only were we honored to be participating at the Robin Hood event with Black Eyed Peas in Central Park, but we were also chosen to be the interactive social platform behind a launch campaign for South Park’s new series which kicked off yesterday in New York’s Times Square.

Times Square visitors could create a South Park avatar of themselves at an interactive kiosk, and then see their avatar displayed live alongside real time tweets (hashtagged SOUTHPARK) on the famous MTV/Viacom screen in Times Square.

And of course, unless you were asleep, yesterday also marked the announcement of the much anticipated iPhone5 ahem iPhone4s.

Place-based social media is ALL ABOUT CAPTURING THE MOMENT AND LETTING THE AUDIENCE ENGAGE, so the last photo in the set here just about sums it up. A tweet proclaims “The iPhone4s killed Kenny”.

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A typical call to LocaModa goes something like this (animated version here):

CALLER: “My company is interested in LocaModa’s products.”

LOCAMODA: “Thank you for your interest. Please tell me more about your company.”

CALLER: “We are a digital out of home network focused on (select one: cafes/bars/health clubs/supermarkets/hospitals/waiting rooms/QSRs/public spaces/cinemas…)”

LOCAMODA: “Sounds interesting. How large is your network?”

CALLER: “We are rolling out nationally.”

LOCAMODA: “OK. How many locations are you in today?”

CALLER: “We will have over 1,000 within 12 months.”

LOCAMODA: “How many do you have installed today.”

CALLER: “We have commitments for 1,000.”

LOCAMODA: “How many are actually deployed today?”

CALLER. “We’re just closing our funding for the full roll out.”

LOCAMODA: “So do you have any screens deployed today?”

CALLER: “Later this month we’re starting the pilot.”

LOCAMODA: “So you don’t actually have any screens deployed today?”

CALLER: “We’re all seasoned entrepreneurs and we’re confident that we’ll hit out targets and we have a very solid business model and…..”

LOCAMODA: (Genuinely) “Good luck with the funding and the pilot. We’d love to talk to you when you have a minimum of 50 screens in a major market.”

We used to be less discriminating about spending time developing every lead, after all, who knows which opportunity will be the next big deal? But do you know how many how many of those “about to fund/roll-out 1,000 nationally” calls actually did what they said they were going to do?

None. Correction - one :)

Experience has to teach us something - and for me, it’s simply that to be a good partner, we must focus our resources on deals that have a real chance of success - especially as we’ll inevitably be committing opportunity costs and resources to helping make that success a reality.

So last week when someone tweeted:

“So @LocaModa looks awesome but man it is expensive. Per screen cost is fine, but requiring a minimum of 50 screens to start? #DOOH #DOOHWTF”

We retweeted it because, yes, we think the product is awesome. And yes we agree the per screen cost is fine. And yes, we require our licensees to be of sufficient size (a minimum of 50 screens in a key market).

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