A bit over three years ago I started a spreadsheet tracking all of the ‘social and mobile services’ floating around the marketplace, which I organized into (inevitably nebulous) subcategories: location-based, standard text-to-screen, web-only social utility, photo-specific, ad-serving, etc, etc…
Needless to say, this little project has grown well beyond the bounds of a simple Excel doc over the past few years, and compartmentalization has only become messier. Trend waves ebbed and flowed; Startups were funded, bought, merged, and killed; I watched a little app called Twitter hit puberty and adulthood in the span of a month, promptly explode, and ultimately ‘grow into its nose.’
Beneath the social soup that was steeping under the names of Socializr, Attendi, Eventful, Troovy, Vibely, Planypus, Qwikker, WeHangHere, Trusted Places, PlaceShout, MoBloco, Mobango, Meetro, MingleNow, BunchBall, DodgeBall, FatDoor (and enough others to make my scroll finger weary) emerged a few winners, a sack of losers, and a whole new set of best practices.
So, are we in Mobile/Social/Local Land 2.0 yet?
The way I see it: almost.
I’ve been playing around with FourSquare and (to a lesser extent) GraffitiGeo over the past few days, and it’s clear that those of us knee-deep in this stuff have learned a few things while mucking around in the aftermath of round one:
1. Incentives are critical (prizes, badges, role hierarchies, etc). Users need a reason to keep playing other than ‘it’s hip and new.’
See above- ‘new’ isn’t unique.
2. Give users explicit instructions on what to do, but let them figure out why they’d want to. Twitter’s ‘What are you doing?’ call to action is brilliant in its own coy little way, and while FourSquare’s “Check in/Add a Tip” still needs tweaking, it’s edging closer to that magic formula.
3. Multi-modal unification needs to be clean and easy. (The iPhone experience should be seamless with the web play, and so on…)
4. While social services will always be about ego, they also need to be about fun. Even the most self-absorbed sixteen year-old tires of navel-gazing after a while. Appeal to quirkiness, appeal to whimsy, appeal to the element of surprise. Even if your target audience is 40-something corporate execs, everyone likes to undo the top button. Help them.
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Seen any apps or services that appeal to the conditions above? Leave me a comment so we all can play.
(Pssst… that’s #5: Social services make a big fat ‘splat’ sound when you’re using them alone… which is why GraffitiGeo’s social mob/heatmap angle seems so promising.)


The championship finals were held this week in New York and the winning prize was $50,000. 15 year Kate Moore walked away with the trophy and the prize money this year, after competing against 20 other finalists in New York these last few days. The competition required them to text a modified chorus from Zip-a-Dee-Doo-Dah while doing crazy tasks like jumping obstacles on a treadmill and while blindfolded. The championship started out as a PR campaign for LG in 2007, and this is its third year in action. 
